Skip to content

Paldeck progression

The Paldeck page (“capture progress from parsed saves”) compares authoritative player RecordData maps with Palhelm’s pinned Palworld 1.0 species catalog. Use the Progress view selector to choose all players (server union) or an individual player. Search the catalog or filter to captured, unseen, or unavailable observations, then open matching owned instances in the Pal explorer.

Palhelm keeps three kinds of number separate:

  • Pinned species progress counts only known catalog entries with authoritative per-species observations. A percentage appears only when capture or unlock coverage is complete and untruncated.
  • Aggregate captures and the save unique counter come directly from player saves. A unique counter may include an ID outside the pinned catalog, so it is not used as the catalog percentage.
  • Unavailable is not zero. A player without a decoded map remains unavailable. A partial server union cannot prove that a zero-count species is unseen by the whole server, so the unseen filter is disabled until every known player has complete, untruncated capture coverage.

The catalog response includes known species plus bounded unknown IDs actually observed in saves. Boss-prefixed keys are normalized to their base species before aggregation. This is capture and unlock state observed at the latest successful parse, not owned-Pal inference and not a lifetime event timeline.

This screen reads viewer-safe GET /api/v1/paldeck and GET /api/v1/players/{uid}/paldeck. Player selection is stored in the player URL query so a guild member can link directly to that view.